Show HN: I created a beautiful number animation library for React Native
(number-flow-react-native.awingender.com)
Hi!<p>I've been frustrated with the fact that the beautiful NumberFlow library for web (link) is not available on React Native - a platform that I think is much more animation native than the web is. And there are no alternatives of the same quality available. So I reimplemented it myself, basi...
The following interview covers Rust and compilers, source control and monorepos, community engagement and vibe coding.
@steveklabnik and I had the pleasure of speaking a few times over a few months. He wrote the Rust Book, a lovely [Jujutsu tutorial](https://steveklabnik.github.io/jujutsu-tutoria...
Related:<p><i>Archive.today is directing a DDoS attack against my blog</i> - <a href="https://news.ycombinator.com/item?id=46843805">https://news.ycombinator.com/item?id=46843805</a> - Feb 2026 (168 comments)<p><i>Ask HN: Weird archive.today behavior?</i> - <a href="htt...
I run a book club where the club members read 60 books a year (<a href="https://www.sixtybooksayear.com/" rel="nofollow">https://www.sixtybooksayear.com/</a>). When reading at a pace of ~5 books/month, there are skills you develop to increase your storage of concep...
Recently I was experimenting with some basic generative art pieces across a variety of similar algorithms and I found myself constantly tweaking parameters and re-running the algorithm to see the results - so I built a framework/harness for them where I can tweak the parameters via a bank of sl...
Hey HN,
I got incredibly tired of RAG for code. Vectorizing source code into arbitrary chunks and hoping a cosine-similarity search finds the right structural context is a black box that just doesn't reliably work for agentic coding. It's anti-KISS.<p>So I wrote AstrMap in Go.<p>It rips th...
I made a generative art system that generates random expressions made of functions (sin, exp, mod, etc.), variables x/y and p/q (polar coordinates), and constants you can set and animate. The outputs are highly variable.<p>You can press P to animate all constants at the same time and N to ...