Lobster Roll

All Programming (General) 29699 Systems / Low-Level / OS 22338 Programming Languages / CS Theory 15528 Data / Databases / Infrastructure 12443 Web Development 9900 Culture / Philosophy / History / Reading 8822 Security / Privacy 8570 Productivity / Career / Business 6209 Maker / DIY / Hardware 5156 AI / Machine Learning 4471 Science / Math / Physics 3143 Design / UX / Visualization 3120 Gaming / Retro Computing 2957 Apple / macOS / iOS 2356 Internet / Digital Culture 1157 Crypto / Blockchain 215 Health / Fitness / Lifestyle 78

Gaming / Retro Computing

milliForth for the 6502 (github.com)
Why Anthropic’s Claude still hasn’t beaten Pokémon (arstechnica.com)
Golang on the PlayStation 2 (rgsilva.com)
Ultima III for the VIC-20 (vic20ultima3.wordpress.com)
Playing with HP PA-RISC (thejpster.org.uk)
Technicalities of Homeworld 2 backgrounds (simonschreibt.de)
retroboy: A Game Boy emulator written in Rust that runs on the web (github.com)
Building the Second-Worst ZX Spectrum Emulator in the World with Perl (fuzzix.org)
Full-stack Reverse Engineering of the Original Microsoft Xbox (youtube.com)
Copyright and the demoscene (datagubbe.se)
Why I Love SET (franklantz.substack.com)
Why SNES hardware is running faster than expected—and why it’s a problem (arstechnica.com)
Virtual Reality Projection Shenanigans (slugcat.systems)
V6 Shell (v6sh.org)
6502.sh: a 6502 emulator in Bourne shell (codeberg.org)
A 6502 emulator written in busybox ash (social.treehouse.systems)
AdaFruit FruitJam is a Mac 384K (youtu.be)
More pro for the DEC Professional 380 (featuring PRO/VENIX) (oldvcr.blogspot.com)
How to beat NES mario in 0.000005 seconds (youtube.com)
It's not cheating if you write the video game solver yourself (robertheaton.com)
Stumbling our way into Solving the World's Oldest Board Game (royalur.net)
My teen years: Porting Small-C to transputer and developing my operating system (nanochess.org)
Inline Evaluation Adventure (rigsomelight.com)
Hacking a GPO 746 rotary phone (blog.yaymukund.com)
Factorio Learning Environment (jackhopkins.github.io)
Making a multiplayer action game in Haskell (gitlab.com)
Code patterns (garden.bradwoods.io)
OCaml Game Engine: ECS (edwardwibowo.com)
The MAD Computer Program (meatfighter.com)
Bevy Game Dev Meetup #9 Livestream Recording (youtube.com)