milliForth for the 6502
(github.com)
All
Programming (General) 29699
Systems / Low-Level / OS 22338
Programming Languages / CS Theory 15528
Data / Databases / Infrastructure 12443
Web Development 9900
Culture / Philosophy / History / Reading 8822
Security / Privacy 8570
Productivity / Career / Business 6209
Maker / DIY / Hardware 5156
AI / Machine Learning 4471
Science / Math / Physics 3143
Design / UX / Visualization 3120
Gaming / Retro Computing 2957
Apple / macOS / iOS 2356
Internet / Digital Culture 1157
Crypto / Blockchain 215
Health / Fitness / Lifestyle 78
Gaming / Retro Computing
Why Anthropic’s Claude still hasn’t beaten Pokémon
(arstechnica.com)
Golang on the PlayStation 2
(rgsilva.com)
Ultima III for the VIC-20
(vic20ultima3.wordpress.com)
Playing with HP PA-RISC
(thejpster.org.uk)
Technicalities of Homeworld 2 backgrounds
(simonschreibt.de)
Copyright and the demoscene
(datagubbe.se)
Why I Love SET
(franklantz.substack.com)
Why SNES hardware is running faster than expected—and why it’s a problem
(arstechnica.com)
Virtual Reality Projection Shenanigans
(slugcat.systems)
V6 Shell
(v6sh.org)
6502.sh: a 6502 emulator in Bourne shell
(codeberg.org)
A 6502 emulator written in busybox ash
(social.treehouse.systems)
AdaFruit FruitJam is a Mac 384K
(youtu.be)
More pro for the DEC Professional 380 (featuring PRO/VENIX)
(oldvcr.blogspot.com)
How to beat NES mario in 0.000005 seconds
(youtube.com)
It's not cheating if you write the video game solver yourself
(robertheaton.com)
Inline Evaluation Adventure
(rigsomelight.com)
Hacking a GPO 746 rotary phone
(blog.yaymukund.com)
Factorio Learning Environment
(jackhopkins.github.io)
Making a multiplayer action game in Haskell
(gitlab.com)
Code patterns
(garden.bradwoods.io)
OCaml Game Engine: ECS
(edwardwibowo.com)
The MAD Computer Program
(meatfighter.com)
Bevy Game Dev Meetup #9 Livestream Recording
(youtube.com)