Hi HN!<p>On Sunday I spent a couple of hours building a short 2d platformer ("Prince of Persia" style). What's interesting is how I built it. I went for a zero-code approach, and built the whole thing using OpenAI Codex CLI and agent skills (with the <i>progressive disclosure</i> para...
Looking for honest feedback!
Show HN: 1vsALL Season 3 β Memory game where you remember patterns, not colors
(1vsall.voidmind.io)
Season 3 of 1vsALL just launched with a fifth game mode: MEMORYSTORM.<p>It's Simon Says, but panels use geometric patterns (solid, hollow, grid, stripes, diamonds, dots) instead of colors. All monochrome. You can't shortcut it by remembering "the red one" β you have to remember s...
Hi HN!<p>I'm a mathematician who's spent 15+ years designing game mechanics. Lately I've been focused on what I call "Uncloned Math" β original systems where the core mechanic comes from a mathematical model, not from copying what already exists in the industry.<p>I've ...
A single-file HTML5 canvas application (~1200 lines of JavaScript, no dependencies, less than 50KB in size): in a randomly generated universe, you pilot a ship using Newtonian physics: gravity pulls you in, atmospheric drag slows you down, and you have limited thrust fuel that depletes your score wh...