Lobster Roll

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Gaming / Retro Computing

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Spline Distance Fields (zone.dog)
Reversing the Animal Crossing letter system (2018) (jamchamb.net)
DOOM® CAPTCHA (doom-captcha.vercel.app)
Building Game Prototypes with LÖVE (healeycodes.com)
huffmunch: A practical generic lossless compression library for the NES or other 6502 platforms (github.com)
Demoscene Basics from a Basic Demoscener (demobasics.pixienop.net)
Installing NetBSD on the Nintendo Wii (youtu.be)
Legacy Train Control System Stabilisation (2012) (equicon.de)
The Cody Computer homebrew 6502 system (codycomputer.org)
Running NetBSD 10.1 on a 1998 Toshiba laptop (idatum.net)
One day with Zig, Raylib, and jj (slightknack.dev)
Dividing unsigned 8-bit numbers (0x80.pl)
B800 Text (moddingwiki.shikadi.net)
Ascending Mount FujiNet (leadedsolder.com)
DOS APPEND command (os2museum.com)
Turing Machines (samwho.dev)
A quick look at OS/2's builtin virtualization (uninformativ.de)
An invitation into Droste's Lair (vezwork.github.io)
Acer N30 battery controller emulation (bluesyncline.gitlab.io)
Building a game with the Real Engine (novalis.org)
Advent of Code on the Nintendo DS (sailor.li)
Running NetBSD on IBM ThinkPad 380Z (luke8086.dev)
Atmosphère is a work-in-progress customized firmware for the Nintendo Switch (github.com)
Why GCC 1.42 on the Tektronix 4404 — with a C compiler from 1979 (medium.com)
Conway's Game of Life implemented by a manual page (codeberg.org)
Fully documented and annotated source code for Elite on the Commodore 64 (github.com)
What's wrong with this Brazilian bootleg Battletoads? (youtube.com)
Beyond Gaming: X11 bridging in muvm (asahilinux.org)
the return of glfighters: porting a 23-year-old game to webassembly (devnonsense.com)
Composite and hard reset mods for the Tandyvision One (oldvcr.blogspot.com)