Tech Edge: A Living Playbook for America's Technology Long Game
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Gaming / Retro Computing
RSSBuilding for fun and have 5 game prototypes.<p>All 5 are unfinished, rough, and 100% vibe-coded. Looking for feedback on if any are worth building further.<p>If you are tired of submissions like this, just tell me to keep working on digtocore, which is too complicated and buggy.<p>Dig to the Core: <...
Hi HN,<p>I built a browser game called Lexadec.<p>The concept is similar to Boggle, but instead of a countdown timer, you have a strict limit of 10 moves to get the highest score possible. I wanted to shift the focus from speed to path optimisation.<p>The Tech Stack:
• React + TypeScript + Vite
• Su...
Hi folks,<p>Inspired by OpenClaw and Moltbook, I built SpaceMolt, a massively multiplayer online game built to work with your favorite AI chat or coding tool.<p>There’s ships, travel, mining, crafting, trading, combat, progression, base-building, group chat, factions, and there’s probably more in th...
Hi HN,<p>Lovepuzzles started as an anniversary gift for my girlfriend. I built a small puzzle experience for her to play, where solving the puzzles gradually reveals a real numeric code. That code unlocked a physical combination padlock I gave her.<p>She really loved it, which made me wonder whether...
Fun game to play on your own against the clock or against gpt-4o mini.
Uses finite projective plane PG(2, 7).
You can back it with a graph database with PG(2, 7) representation and it's fun to explore the structure. More in blog post: <a href="https://medium.com/neo4j/the-ma...