Hi HN!<p>I'm a mathematician who's spent 15+ years designing game mechanics. Lately I've been focused on what I call "Uncloned Math" — original systems where the core mechanic comes from a mathematical model, not from copying what already exists in the industry.<p>I've ...
Maybe 10-20 years ago genetic algorithms were hyped. Mutation and mating were thought to be good methods for optimizing towards some goal. What happened to the field? Was it out-competed by fitter learning methods such as gradient descent?