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Stories by iliketrains

Unity's Mono problem: C# code runs slower than it should (marekfiser.com)
Signal-free implementation of trains in a simulation game
Three years ago I posted here about Captain of Industry, a simulation game that me and co-founder are making and there was quite a bit of interest so I wanted to post a short update. Today we dropped a massive update that is, among other things, adding trains. However, these are not your standard tr...