Lobster Roll

Stories by mikejsavage

The world in which IPv6 was a good design (2017) (apenwarr.ca)
10 years of Dear ImGui (github.com)
The log/event processing pipeline you can't have (apenwarr.ca)
Still File (skrekkogle.com)
How web bloat impacts users with slow devices (danluu.com)
Algorithms interviews: theory vs. practice (danluu.com)
I Fixed Windows Native Development (marler8997.github.io)
Is C++ fast? (zeuxcg.org)
Meow Hash (mollyrocket.com)
Some benefits of simple software architectures (wave.com)
Preventing the Collapse of Civilization (youtube.com)
AMD GPUs go brrr (hazyresearch.stanford.edu)
Writing a Really, Really Fast JSON Parser (chadaustin.me)
The Quest for Very Wide Outlines (bgolus.medium.com)
A further W^X refinement (marc.info)
Is It Snappy? (isitsnappy.com)
CSS Sans (yusugomori.com)
V programming language (vlang.io)
Rational rendering and floating bar (iquilezles.org)
Learning Jai via Advent of Code (forrestthewoods.com)
SIMD Matters (box2d.org)
How fast should an unoptimized terminal run? (youtube.com)
Swallowing the elephant (pharr.org)
Design decisions on creating Jai, a new language for game programmers (youtube.com)
Gaussian Splatting is pretty cool (aras-p.info)
Tag suggestion: performance/optimisation
It would be nice to have a tag for performance and optimisation related posts, because at the moment it's occasionally quite difficult to tag them well. Sometimes the C/C++/assembly tags fit, but that's not really what the posts are about. Some examples from the first page of my submission histor...
"Papers I Have Loved" by Casey Muratori (youtube.com)
A game developer talks about three papers that lead to cool things: marching cubes, quaternions and GJK.
llvmbox: Self contained, fully static llvm tools & libs (github.com)
The 5-in-1 network admin's cable (ossmann.com)
How to make your game run at 60fps (medium.com)