🦞🌯 Lobster Roll

Stories by mikejsavage

Refterm v2 - Resource usage, binary splat, glyph sizing, and more (youtube.com)
Episode 2 of https://lobste.rs/s/k2mjsk/how_fast_should_unoptimized_terminal_run
Results of the Grand C++ Error Explosion Competition (tgceec.tumblr.com)
Basis Universal GPU Texture Codec (github.com)
Marvel’s Spider-Man: A Technical Postmortem (dropbox.com)
Geometry clipmaps: simple terrain rendering with level of detail (mikejsavage.co.uk)
The Boost Challenge (thechurchofagile.org)
How to Vulkan in 2026 (howtovulkan.com)
Vegetation in COD:BO4 (c0de517e.com)
gf: A GDB frontend for Linux (github.com)
The C++20 Naughty and Nice List for Game Devs (jeremyong.com)
Simulation Islands (box2d.org)
Survey of Rounding Implementations in Go (2017) (mattjibson.com)
Not tagging as `go` because there's nothing really go specific here
Monocypher 1.0 - a single .c/.h crypto library (loup-vaillant.fr)
Resubmitting this because it's now "production ready"!
Donut Rendering Project (2005) (movement.stanford.edu)
Measuring energy usage: regular code vs. SIMD code (lemire.me)
Least effort self-destructing email addresses with Fastmail (mikejsavage.co.uk)
std::embed - All the Details (thephd.dev)
The Elusive Frame Timing (medium.com)
Optical Effects in User Interfaces (medium.muz.li)
ggformat - a string formatting library for C++ (github.com)
Operation Costs in CPU Clock Cycles (ithare.com)
Prelinux - DIY init (github.com)
Your Own Constant Folder in C/C++ (neilhenning.dev)
Reverse Z (and why it’s so awesome) (tomhultonharrop.com)
Exposure Fusion – local tonemapping for real-time rendering (bartwronski.com)
Anti-Ghosting with Temporal Anti-Aliasing (stevekarolewics.com)
Animating URLs with Javascript and Emojis (matthewrayfield.com)
How Does a GPU Shader Core Work? (aras-p.info)
ZPng - small experimental lossless photographic image compression library (github.com)
gzthermal: pseudo thermal view of gzip/deflate compression efficiency (encode.ru)