🦞🌯 Lobster Roll

Stories by ubitux

Investigating why Steam started picking a random font (blog.pkh.me)
The most useful math formulas (blog.pkh.me)
Fixing the iterative damping interpolation in video games (blog.pkh.me)
The Pinouts Book (n-o-d-e.net)
The current technology is not ready for proper blending (blog.pkh.me)
Perfecting anti-aliasing on signed distance functions (blog.pkh.me)
GCC undefined behaviors are getting wild (blog.pkh.me)
Sharing everything I could understand about gradient noise (blog.pkh.me)
Saving a restic backup the hard way (blog.pkh.me)
Code golfing a tiny demo using maths and a pinch of insanity (blog.pkh.me)
Porting OkLab colorspace to integer arithmetic (blog.pkh.me)
Hacking window titles to help OBS (blog.pkh.me)
Improving color quantization heuristics (blog.pkh.me)
From roots to polynomials (blog.pkh.me)
Deconstructing Bézier curves (blog.pkh.me)
Figuring out round, floor and ceil with integer division (blog.pkh.me)
Nope Foundry Release 2023.4 (nope-foundry.org)
Nope Foundry, a FOSS cross-platform framework for motion design, 2D composition and visual effects (nope-foundry.org)
This is a project we've been working on for a long time now, and we've officially launched the project last night. The intro video linked on the front-page provides a quick overview of the project and various technical aspects. Hope you like it :)
Exploring intricate execution mysteries by reversing a crackme (blog.pkh.me)
Invert a function using Newton iterations (blog.pkh.me)
Nope Forge Release 2024.0 (nopeforge.org)