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Swarm: preview and call for collaboration (byorgey.wordpress.com)

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Swarm: preview and call for collaboration (byorgey.wordpress.com)
Statically Recompiling NES Games into Native Executables with LLVM and Go - Andrew Kelley (andrewkelley.me)
Statically Recompiling NES Games into Native Executables with LLVM and Go (andrewkelley.me)
The History of Computer Role Playing Games, final preview (crpgbook.wordpress.com)
Hundreds Of Fortnite Players Are Calling A Store Named 'Epic Loot Games' (kotaku.com)
PlayStation Plus: Free games for March 2019 are Call of Duty: Modern Warfare Remastered and The Witness (blog.us.playstation.com)
"Making video games is not a dream job": "The workers behind hits like Fortnite and Call of Duty need unions to protect them from exploitation" (nytimes.com)
'Hidden In Plain Sight' developer claims Steam beta feature set to be released soon called "Remote Play Together", allowing local-multiplayer games to be played online with friends. (twitter.com)
Why medieval city-builder video games are historically inaccurate (leidenmedievalistsblog.nl)
Calling the shot: The next five years at Riot Games (riotgames.com)
Apple terminates Epic Games developer account calling it a ‘threat’ to the iOS ecosystem (techcrunch.com)
Activision and Call of Duty have published a paper detailing skill based matchmaking and how its presence or absence affects enjoyment of games (callofduty.com)
Computer program that learns to play classic NES games (youtube.com)
Microsoft’s Xbox One: Owning Your Video Games Is So 1994 (blogs.wsj.com)
Helm, a functionally reactive game engine for Haskell (helm-engine.org)
Automatically validating GLSL files (pheelicks.com)
A Dominion simulator in Haskell (vimeo.com)
Popular iOS Games That Could Have Been Designed for 8-Bit Systems (prog21.dadgum.com)
EU takes on “misleading” free-to-play games (arstechnica.com)
Japan used to rule video games, so what happened? (theverge.com)
A look at why the once-vibrant Japanese game development scene is now falling behind, and whether indie games are the way forward.
A look at input latency and framerate in videogames (blog.faulty.equipment)
Memoizing Kayles (tel.github.io)
LoveDOS - A framework for making 2D DOS games in Lua (github.com)
It's basically a port of a subset of the Love API to DOS.
Sick of Ruby, dynamic typing, side effects, and basically object-oriented programming (blog.abevoelker.com)
Classic Nintendo Games are (Computationally) Hard (arxiv.org)
Steam on PC-BSD - How to Get Wine Running 3D Games (blog.pcbsd.org)
LambdaConf, May 22-24: Call for Proposals Now Open (degoesconsulting.com)
Why movies look weird at 48fps, and games are better at 60fp (accidentalscientist.com)
2,386 MS-DOS Games Playable in Browser (archive.org)
2015: The Year We Get Loading Screen Mini-Games Back (gamasutra.com)