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Drawing fractal Droste images (roy.red)

Stories related to "Drawing fractal Droste images" across the full archive.

Drawing fractal Droste images (roy.red)
Brainfilling Curves - a Fractal Bestiary (archive.org)
Articles on fractals, computer graphics, mathematics, demoscene and more (iquilezles.org)
Distance Estimated 3D Fractals (blog.hvidtfeldts.net)
Bresenham's Circle Drawing Algorithm (funloop.org)
Sprott's Fractal Gallery (sprott.physics.wisc.edu)
Drawing a circle, point-by-point, without floating point support (yurichev.com)
Actually drawing some ovals (that are not ellipses) (medium.com)
How to Fold a Julia Fractal (acko.net)
"Practical Fractals in Space" by Michelle Brush - Strange Loop talk (youtube.com)
Computer color is only kinda broken (scottsievert.github.io)
Graphics tag?
There's been a lot of posts about WebGL, OpenGL, color space, and such things. Games and design aren't exactly the tags for general graphics programming.
New in the Wolfram Language: Cryptography—Wolfram Blog (blog.wolfram.com)
Two.js: a two-dimensional drawing api (jonobr1.github.io)
I was really impressed by the "squash-and-stretch" animation technique in the "Rubber Ball" example, which is straight out of classic cartooning techniques.
VPaint: A glimpse into the future of Vector Graphics and 2D Animation (vpaint.org)
Sketch-N-Sketch: vector graphics editor integrating programmatic and direct manipulation (ravichugh.github.io)
VPaint - A glimpse into the future of Vector Graphics and 2D Animation (github.com)
Supreme Commander - Graphics Study (adriancourreges.com)
Live Texturing of Augmented Reality Characters from Color Drawings (disneyresearch.com)
GTA V - Graphics Study (adriancourreges.com)
The Math Behind the Rolling Shutter Phenomenon (petapixel.com)
Simplex noise demystified (webstaff.itn.liu.se)
Drawing CSS Box Shadows in WebRender (pcwalton.github.com)
Introduction to the Math of Computer Graphics (codeofthedamned.com)
Michael Abrash’s Graphics Programming Black Book, Special Edition (jagregory.com)
Making of the Computer Graphics for Star Wars (Episode IV) (youtube.com)
The Art of Demomaking (Prologue) (flipcode.com)
The exact code is a bit...erm...*vintage*. The math and explanations though are reasonably clear and still interesting today.
Widest Roman Prime (blog.soff.es)
Pure API vs. IO-bound API for graphics frameworks (phaazon.blogspot.com)
The Most Important Object In Computer Graphics History Is This Teapot (nautil.us)