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NetHack's April 3, 2015 Announcement (nethack.org)
The previous release was version 3.4.3 on December 8, 2003, so an announcement that they are alive and working is very welcome.

Stories related to "NetHack's April 3, 2015 Announcement" across the full archive.

NetHack's April 3, 2015 Announcement (nethack.org)
The previous release was version 3.4.3 on December 8, 2003, so an announcement that they are alive and working is very welcome.
2015: The Year We Get Loading Screen Mini-Games Back (gamasutra.com)
Summer Games Done Quick 2015 (twitch.tv)
NetHack 3.6.0 released (nethack.org)
Industries of Titan | Early Access announcement trailer (Epic Games Store, April 14) (youtube.com)
Summer Games Done Quick 2020 will be postponed to August 16-23, and an online marathon, Corona Relief Done Quick, will run from April 17-19 (gamesdonequick.com)
Tildes' Backlog Burner Event: Shrink your unplayed games list this April!
Games from Warner Bros. Interactive Entertainment, XBOX Game Studios, Codemasters and Klei Entertainment will be removed from GeForce Now on April 24 (blogs.nvidia.com)
LudoNarraCon 2021 - An annual digital festival held exclusively on Steam to celebrate narrative video games and the developers that make them, running April 23 - 26 (store.steampowered.com)
Computer program that learns to play classic NES games (youtube.com)
Fergulator - an NES emulator written in Go (github.com)
Statically Recompiling NES Games into Native Executables with LLVM and Go - Andrew Kelley (andrewkelley.me)
Statically Recompiling NES Games into Native Executables with LLVM and Go (andrewkelley.me)
Microsoft’s Xbox One: Owning Your Video Games Is So 1994 (blogs.wsj.com)
Popular iOS Games That Could Have Been Designed for 8-Bit Systems (prog21.dadgum.com)
EU takes on “misleading” free-to-play games (arstechnica.com)
Japan used to rule video games, so what happened? (theverge.com)
A look at why the once-vibrant Japanese game development scene is now falling behind, and whether indie games are the way forward.
A look at input latency and framerate in videogames (blog.faulty.equipment)
LoveDOS - A framework for making 2D DOS games in Lua (github.com)
It's basically a port of a subset of the Love API to DOS.
A prototype of old game Pong, which runs in your terminal (github.com)
Classic Nintendo Games are (Computationally) Hard (arxiv.org)
Steam on PC-BSD - How to Get Wine Running 3D Games (blog.pcbsd.org)
Why movies look weird at 48fps, and games are better at 60fp (accidentalscientist.com)
Announcement of mac80211 driver support for Marvell 88W8864 chip (lists.openwrt.org)
The Story of GameCube (dromble.com)
2,386 MS-DOS Games Playable in Browser (archive.org)
Redstone Word Processor/Computer in Minecraft (youtube.com)
SPARTAN Procedural Tile Generator (pnjeffries.itch.io)
The Game Outcomes Project, Part 4: Crunch Makes Games Worse (gamasutra.com)
PacVim: Learn vim by playing PacMan (github.com)