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Conspire: A Programming Environment for NOWHERE (blog.duangle.com)

Stories related to "Conspire: A Programming Environment for NOWHERE" across the full archive.

Conspire: A Programming Environment for NOWHERE (blog.duangle.com)
Learning functional programming by making games in Elm (github.com)
(2014) Jonathan Blow - Ideas about a new programming language for games (youtube.com)
Computing Environments for Data Analysis Part 3: Programming Environments (1987) (stat.washington.edu)
Coding Games and Programming Challenges to Code Better (codingame.com)
I've been super addicted to this site lately. It's a bit of fluff coding but fun none the less!
Programming Vehicles in Games (youtube.com)
SuperCollider: A programming environment for real-time audio synthesis (supercollider.sourceforge.net)
Can be controlled via OSC (and TouchOSC), as well as MIDI. Big refreshment to all of us developers who can't stand visual programming and want to build audio synths. Most basic synths take less than 5 lines of code, and since it uses a dynamic, LISP-like language you can actually write code while th...
Lobster: a game programming language (strlen.com)
Lamdu: a next-generation live programming environment (peaker.github.io)
Clojure: Programming with Hand Tools (youtube.com)
μKanren: Relational (logic) Programming in 39 lines of Scheme (webyrd.net)
A Great Old-Timey Game-Programming Hack (blog.moertel.com)
A $31 Trillion, 390 Billion Statement Programming War Between 545 Wizards (blog.codecombat.com)
Representing Game Dialogue as Expressions in First-Order Logic (ir.lib.uwo.ca)
Declarative Game Programming -- slides, videos and code (keera.co.uk)
Infinite Functional Entertainment at 60 FPS! (youtube.com)
Arcadia: Unity3D + Clojure (arcadia-unity.tumblr.com)
The eleventh year: what to do after having taught yourself programming in ten years (medium.com)
Get Bonus: Exploring predominantly functional video game design (github.com)
relevant section from the wiki: The goal of this program is not necessarily to productize games or develop innovative games, but instead to use video games---hard real-time embedded systems with tight operating environments---as a challenge space to program functionally. If we follow existing fun...
Dale: A Systems Programming Language With No GC (github.com)
Eve: the development diary of a programming environment aimed at non-programmers (lambda-the-ultimate.org)
How did game developers pack entire games into so little memory twenty five years ago? (quora.com)
Red Blob Games (redblobgames.com)
Polygonal Map Generation for Games (www-cs-students.stanford.edu)
Designing And Building Stockfighter, Our Programming Game (kalzumeus.com)
Inductive Programming in mm (thursdays.null.tl)
cube composer - a game based on functional programming (david-peter.de)
(2006) Tim Sweeney - The Next Mainstream Programming Language (groups.csail.mit.edu)
Functional-navigational programming in Clojure(Script) with Specter (nathanmarz.com)
1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond (2001) (gamasutra.com)