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Stories related to "Participating in the Spring Lisp Game jam, why and how" across the full archive.
"Fantasary" - prototyping an object world (& TCP netlayer) at the Lisp Game Jam
(spritely.institute)
relevant section from the wiki:
The goal of this program is not necessarily to productize games or develop innovative games, but instead to use video games---hard real-time embedded systems with tight operating environments---as a challenge space to program functionally. If we follow existing fun...
I was inspired to write this this morning by [this][1] Reddit post as well as yesterday's discussion re. Clojure vs Racket.
Compared to the Clojure version, this version is slightly shorter (even with a bunch of unit tests included), has no external dependencies, nearly no mutability and native...
Just finished making a 64x64 pixel synthwave game for lowrez jam. (Play in Browser)
(killedbyapixel.itch.io)
Hue Jumper - This entire game fits in a 2048 byte zip file! Made for 2kPlus Jam
(killedbyapixel.itch.io)