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Game Mechanic Explorer (gamemechanicexplorer.com)

Stories related to "Game Mechanic Explorer" across the full archive.

Game Mechanic Explorer (gamemechanicexplorer.com)
What interesting, uncommon mechanic would you like to see more commonly in video games?
Morality in games mechanics (youtube.com)
Suggestions for games with addicting skill mechanics that you can play while listening to an audiobook or podcast?
Computer program that learns to play classic NES games (youtube.com)
Statically Recompiling NES Games into Native Executables with LLVM and Go - Andrew Kelley (andrewkelley.me)
Statically Recompiling NES Games into Native Executables with LLVM and Go (andrewkelley.me)
Microsoft’s Xbox One: Owning Your Video Games Is So 1994 (blogs.wsj.com)
JavaScript Warrior - Play a game by writing code (jswarrior.fusioncharts.com)
Building a Parallax Scrolling Game with Pixi.js – Part 2 (flippinawesome.org)
Building a 2D Browser Game with PhysicsJS (flippinawesome.org)
Building a Parallax Scrolling Game with Pixi.js – Part 4 (flippinawesome.org)
20 Free JavaScript Game Engines for Developers (codegeekz.com)
Popular iOS Games That Could Have Been Designed for 8-Bit Systems (prog21.dadgum.com)
EU takes on “misleading” free-to-play games (arstechnica.com)
Japan used to rule video games, so what happened? (theverge.com)
A look at why the once-vibrant Japanese game development scene is now falling behind, and whether indie games are the way forward.
A look at input latency and framerate in videogames (blog.faulty.equipment)
LoveDOS - A framework for making 2D DOS games in Lua (github.com)
It's basically a port of a subset of the Love API to DOS.
A prototype of old game Pong, which runs in your terminal (github.com)
Classic Nintendo Games are (Computationally) Hard (arxiv.org)
Steam on PC-BSD - How to Get Wine Running 3D Games (blog.pcbsd.org)
Why movies look weird at 48fps, and games are better at 60fp (accidentalscientist.com)
2,386 MS-DOS Games Playable in Browser (archive.org)
2015: The Year We Get Loading Screen Mini-Games Back (gamasutra.com)
The Game Outcomes Project, Part 4: Crunch Makes Games Worse (gamasutra.com)
learnfun and playfun: A general technique for automating NES games (cs.cmu.edu)
Learning functional programming by making games in Elm (github.com)
Balancing Multiplayer Competitive Games (static1.squarespace.com)
How did game developers pack entire games into so little memory twenty five years ago? (quora.com)
The future of games history is workplace theft (polygon.com)