🦞🌯 Lobster Roll

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John the Toolmaker (two-wrongs.com)

Stories related to "John the Toolmaker" across the full archive.

The Early Days of Id Software - John Romero @ WeAreDevelopers Conference 2017 (youtube.com)
John the Toolmaker (two-wrongs.com)
Computer program that learns to play classic NES games (youtube.com)
Selling, coding, and playing the “world’s largest videogame” (arstechnica.com)
Open Source Game Clones (osgameclones.com)
Large list of games re-created, VM-ed or continued development from open sources games, written in C, C++, C#, Lua, Pascal, HTML5 and Python
Babar - a language inspired by John McCarthy's Elephant 2000 (github.com)
Statically Recompiling NES Games into Native Executables with LLVM and Go - Andrew Kelley (andrewkelley.me)
Statically Recompiling NES Games into Native Executables with LLVM and Go (andrewkelley.me)
Microsoft’s Xbox One: Owning Your Video Games Is So 1994 (blogs.wsj.com)
Prince Of Persia Code Review (fabiensanglard.net)
Lobster: a game programming language (strlen.com)
John Carmack Joins Oculus as CTO (oculusvr.com)
JavaScript Warrior - Play a game by writing code (jswarrior.fusioncharts.com)
The Black Triangle (rampantgames.com)
My "Doom" 20th Anniversary Stories (blog.wilshipley.com)
A Great Old-Timey Game-Programming Hack (blog.moertel.com)
SprityBird - A small clone of Flappy Bird using SpriteKit (github.com)
Popular iOS Games That Could Have Been Designed for 8-Bit Systems (prog21.dadgum.com)
EU takes on “misleading” free-to-play games (arstechnica.com)
The Physics of Light and Rendering (John Carmack) (youtube.com)
2048: A Javascript tile game (gabrielecirulli.github.io)
PowerVR GR6500: ray tracing is the future… and the future is now (blog.imgtec.com)
Japan used to rule video games, so what happened? (theverge.com)
A look at why the once-vibrant Japanese game development scene is now falling behind, and whether indie games are the way forward.
Genetic algorithm for optimizing Starcraft 2 build orders (code.google.com)
How to make a rendering engine (c0de517e.blogspot.ca)
Fixing E.T. for the Atari 2600 (neocomputer.org)
Things that drive me nuts about OpenGL (richg42.blogspot.co.uk)
A look at input latency and framerate in videogames (blog.faulty.equipment)
Roguelike AI (dillingers.com)
A series of posts on developing NPCs in roguelike games.
Component Based Engine Design [2013] (randygaul.net)