Also, https://github.com/OpenEmu.
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Stories related to "OpenEmu - Multiple Video Game System" across the full archive.
Also, https://github.com/OpenEmu.
Article, but the best part is the 21:44 recording.
A really impressive feat for the Dolphin team. The emulation is accurate enough that it not only matches the Gamecube visually, but it can communicate with it over the network without issue, and no noticeable lag in doing so.
Broadly applicable to multi-year creative projects.
I don't know if someone already posted it but there are some interesting talks, e.g. using systemd bindings in [Go and Rust](https://www.youtube.com/watch?v=HB6WvrHIvwg)
After reading [Ready Player One](https://en.wikipedia.org/wiki/Ready_Player_One) I felt a bit of nostalgia and serendipitously got this:
* [The Psychology Behind Video Game Sounds (1972-1998) | Part I](https://www.youtube.com/watch?v=jlLPbLdHAJ0)
* [The Psychology Behind Video Game Sounds (1998-...
[Short paper](https://www.cs.cmu.edu/~noamb/papers/17-IJCAI-Libratus.pdf). (pdf)