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Introductory Intel x86: Architecture, Assembly, Applications, & Alliteration
(opensecuritytraining.info)
Shaders in OpenGL are written in GLSL which gets compiled and uploaded to the GPU by the driver. There is no way of writing hardware-specific GPU assembly code directly.
Well… officially, anyway.
As the last slide says: GPU-based OS anyone?
Tutorial - Setting up RT-11 v5.3 on SimH PDP-11 Simulator in Support of Assembly Development
(decuser.blogspot.com)
Found this as reference material on a different document. The original website is in limbo so linking the wayback machine.
A tutorial introduction to programming PDP-11 Macro-11 Assembly in RT-11 v5.3
(decuser.blogspot.com)