Shaders in OpenGL are written in GLSL which gets compiled and uploaded to the GPU by the driver. There is no way of writing hardware-specific GPU assembly code directly.
Well… officially, anyway.
As the last slide says: GPU-based OS anyone?
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Stories related to "Directly writing AMD GPU assembler by hacking the OpenGL shader interface" across the full archive.
Shaders in OpenGL are written in GLSL which gets compiled and uploaded to the GPU by the driver. There is no way of writing hardware-specific GPU assembly code directly.
Well… officially, anyway.
As the last slide says: GPU-based OS anyone?
Sorry for the press release, but it's more technical than most.
Neanderthal 0.6.0: now on Nvidia, AMD, and Intel GPU (Clojure matrix library)
(neanderthal.uncomplicate.org)
This is a major release of Neanderthal, a fast native & GPU matrix library:
In this release, spotlight is on the new GPU engine, that:
Works on all three major hardware platforms: AMD, Nvidia, and Intel
Works on all three major operating systems: Linux, Windows, and OS X
Is even faster, so it is...