🦞🌯 Lobster Roll

Thread

Untrusted (github.com)

Stories related to "Untrusted" across the full archive.

Computer program that learns to play classic NES games (youtube.com)
Statically Recompiling NES Games into Native Executables with LLVM and Go - Andrew Kelley (andrewkelley.me)
Statically Recompiling NES Games into Native Executables with LLVM and Go (andrewkelley.me)
Microsoft’s Xbox One: Owning Your Video Games Is So 1994 (blogs.wsj.com)
JavaScript Warrior - Play a game by writing code (jswarrior.fusioncharts.com)
Candy Box 2 (candybox2.net)
Building a Parallax Scrolling Game with Pixi.js – Part 2 (flippinawesome.org)
Building a 2D Browser Game with PhysicsJS (flippinawesome.org)
Automatically validating GLSL files (pheelicks.com)
Building a Parallax Scrolling Game with Pixi.js – Part 4 (flippinawesome.org)
20 Free JavaScript Game Engines for Developers (codegeekz.com)
Popular iOS Games That Could Have Been Designed for 8-Bit Systems (prog21.dadgum.com)
EU takes on “misleading” free-to-play games (arstechnica.com)
Rendering large terrains (WebGL) (pheelicks.com)
Japan used to rule video games, so what happened? (theverge.com)
A look at why the once-vibrant Japanese game development scene is now falling behind, and whether indie games are the way forward.
Game Mechanic Explorer (gamemechanicexplorer.com)
A look at input latency and framerate in videogames (blog.faulty.equipment)
LoveDOS - A framework for making 2D DOS games in Lua (github.com)
It's basically a port of a subset of the Love API to DOS.
Play Flappy Birds by whistling built using getUserMedia (github.com)
A prototype of old game Pong, which runs in your terminal (github.com)
Jailed 0.2 now runs untrusted code inside a web-worker inside a sandboxed iframe (github.com)
Classic Nintendo Games are (Computationally) Hard (arxiv.org)
Steam on PC-BSD - How to Get Wine Running 3D Games (blog.pcbsd.org)
Why movies look weird at 48fps, and games are better at 60fp (accidentalscientist.com)
2,386 MS-DOS Games Playable in Browser (archive.org)
2015: The Year We Get Loading Screen Mini-Games Back (gamasutra.com)
The Game Outcomes Project, Part 4: Crunch Makes Games Worse (gamasutra.com)
learnfun and playfun: A general technique for automating NES games (cs.cmu.edu)
Learning functional programming by making games in Elm (github.com)
Balancing Multiplayer Competitive Games (static1.squarespace.com)